Mod Name: Blood and Faith

Premise: Too often, criminals get away with their misdeeds for one reason or another. A certain Lathanderite cleric wants to change that, but she needs your help. This is a tale of blood and faith, a tale of damnation… or of redemption.

Features:
- 14 quests! 
- Emphasis on roleplay
- Evil Charnames can optionally turn neutral, depending on how you complete the questline!
- Good Charnames can optionally turn neutral, depending on how you complete the questline!
- Neutral Charnames can optionally turn good or evil, depending on how you complete the questline!
- Suitable for any class/alignment! There’s justification for evil PCs and the Lathanderite to work together
- Two endings!
- 8,000+ words of dialogue!
- Additional lore-friendly Lore, featuring gods like Malar and Ibrandul!
- A new cleric/thief of Lathander, who just might become a possible companion in BG2 (I'm working on it, but it'll be a WHILE)


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//CREDITS
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DawnGlyph (Lena de Jong) for Eloran's voice
	Discord: dawnglyph
	CastingCallClub: https://www.castingcall.club/dawnglyph
doli-namae for Eloran's portrait
	Discord: doli_nemae
	Tumblr: https://www.tumblr.com/doli-nemae
Max Lefferts for the final boss's voice and soundset (both versions)
	Discord: maxlva
	CastingCallClub: https://www.castingcall.club/Max-L
11jo for the EET compatibility, tra-ification, and all tweaks/fixes/polishing between v1.0 and v1.1
Final boss music: "Fearless" by Kulakovka -- https://pixabay.com/music/main-title-fearless-final-boss-battle-epic-274997/
Final boss joke music: https://pixabay.com/users/muzaproduction-24990238/
Glittergear did everything else (I'm Glittergear basically everywhere)


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//PERMISSIONS
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Do not use AI with Lena de Jong's voice at all for any reason
Do not use AI with Max Lefferts's voice at all for any reason
Do not use AI with doli's portrait at all for any reason
Feel free to mod the mod however you want for personal use, just don't reupload/claim as your own/etc

Feel free to translate the mod into other languages


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//THANKS TO
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Moggadeet, for being my partner in crime and for helping with the Loviatan, AND writing the item descriptions
jastey, for helping me (once again) with that area transition to the Warrens.
Trouveur for the bug reporting
11jo for all the help and patience
The Artisan for answering so many of my questions
Tel Shadow, Superduple, and AlandroSul for helping me make this mod within Morrowind.

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//INSPIRATION
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In no particular order...

Dras, the Dunmer Legionnaire, for Morrowind: https://www.nexusmods.com/morrowind/mods/51446 
Drake for Baldur’s Gate 1: https://artisans-corner.com/drake-npc-for-bgee/ 
Adrian for Baldur’s Gate 2: https://github.com/SpellholdStudios/Adrian_NPC 
Assassinations for Baldur’s Gate 2: https://www.pocketplane.net/assassinations/ 
Righteous Hitman for Oblivion: https://www.nexusmods.com/oblivion/mods/25989 

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//WALKTHROUGH
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See separate walkthrough document.

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//INCOMPATIBILITIES
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None known. Let me know if you find any.

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//KNOWN ISSUES
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- The Renegade Zhent in the Cloakwood sometimes turns hostile if you have Party AI on.
- Depending on your in-game audio preferences, Eloran might be a bit quiet. If that's the case, you can go into your audio preferences in-game and either turn up the NPC voices or turn down the background music.
- Depending on your in-game audio preferences, the final boss might also be a bit quiet.

If you find anything else, ping me on Discord or post it to the G3 forums.


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//FINAL BOSS
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- There is a 5% change that you will get the easter egg final boss instead of the regular one. This came from a conversation and joke that Max and I had. Both final bosses are equally difficult; the tone is just very very different.
- If you can't beat the final boss: Sorcerous Sundries sells potion of clarity and scrolls of Resist Fear and a scroll of slow, which should help. He's immune to fear, but he's not immune to confusion and feeblemind, so if worst comes to worst, you can try that.
- Why don't Xzar/Monty talk with the final boss? Final boss considers them acceptable collateral damage, and thus doesn't care to talk to them.


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//CHANGELOG
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1.2 Voice acting and more!
	Full voiceacting for Eloran!
	Voiceacting and soundset for the final boss!
	Made the Rat King stat check more difficult (now you need a 17+, instead of 16+, in a relevant stat)
	Made Malarite battle a bit tougher, since now he casts spells
	Added small Malarite scene outside the Warrens so it's easier to know where to look
	Gave final boss a cleric companion
	Gave final boss some battle music
	Accidentally broke the tra-ification by adding some dialogue and items
	New items! Now, some bosses have unique loot
	Nerfed the necromancer boss a bit
	
1.1 Lots of Bugfixing, Tra-ification, and polish
1.0 Full Release -- Bugfixes and Polish
	REQUIRES A NEW SAVE
	Eloran will give you the questline without you needing to kill Bassilus first
	Hunting the Huntsman Quest
		nerfed spiders and items in the cave
		Now there is only one Malarite who spawns at the appropriate time
		Added an entry marker so you can find it better
	Halfling cannibal now spawns at full health
	Eloran now recognizes if Shadow Thief is dead
	Fixed the quest journal from being marked as finished too early
	The Zhents are now not player-controlled at first
	The Zhents initiate dialogue and combat automatically when they see you
	Fixed some finale dialogue
	Tweaked enemy health
0.9.3 Lots of changes: REQUIRES A SAVE THAT HASN'T BEEN TO THE COASTWAY (NORTH OF BEREGOST) YET
	Eloran gives slightly better directions
	Eloran has a portrait
	Removed Eloran's voiced greeting because it didn't fit her
	You get a small amount of XP for turning in certain quests (the ones with RP opportunities)
		Hunting the Huntsman - 150 XP for each party member
		Errant Funeral - 150 XP for each party member
		The Rat King - 150XP for each party member
		Bandits and Thieves - 200XP for each party member
		Judge and Jury - 200XP for each party member
		The Loviatan - 250XP for each party member
		The Doppelganger - 250XP for each party member
		Blood or Faith - 450XP for each party member
	Eloran now gives you a Werebane Dagger to help against the Rat King if you talk to her after talking to him
	Eloran now gives you a class-dependent reward for the Bandits and Thieves quest
		Druid: Druid’s Ring 
		Wiz/Sorc: Ring of Acuity
		Everyone else: The Guard’s Ring
	Mordiyin is now a fighter/mage, as he was supposed to be. He now also casts Lightning Bolt and Horror, and is perma hasted.
	Made walkthrough document more detailed
	Gave the Malarite some warrens with spiders to vibe in, rather than appearing out in the open
	Eloran gives you healing potions and an antidote before sending you off to fight the Malarite
	Made the finale a bit trickier
		Previously, the "you have already redeemed yourself." auto-success option was available to all non-evil characters. Now, you have to be a nonevil spiritual class (monk, cleric, paladin) OR have enough Redemption points
	Added some banters spread out throughout her questline--3 with Imoen, 3 with Xzar, 2 with Kivan. See Walkthrough for when they appear.

0.9.1 Removed an unneeded folder
0.9 Initial beta release


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//PERMISSIONS
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Do not use Eloran's portrait without explicit permission from doli-namae
Do not use Eloran's portrait with AI
Feel free to mod the mod itself how you see fit, just DO NOT REUPLOAD.

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//FUTURE PLANS
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Get this traified
Add more EloranXnpc banters
Add companion interjections in quests
Make Eloran a companion in BG2

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//Contact
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Glittergear: Discord username is glittergear. I'm also glittergear on the G3 forums and Nexus.
	I also have a Discord server for my modding here: https://discord.gg/zFQWvEsEab
doli-namae: can be reached on the BG-specific discord